This is the first project in the Unity HDRP render pipeline; although not my favourite project, it was an important step for me as a game designer since it taught me much about HDRP.
This project taught me a lot about optimising assets, using occlusion culling and balancing, and level design. One of the key lessons was about the level design, which needs to help with combat; due to the number of assets, it can be hard to tell where the enemies are sometimes, so I think removing some assets and tightening the lanes would work wonders for this game.